![]() I can heap praise on this game all day, but you’re better off watching the videos or trying out the browser-based demo. I’m still amazed that they had to go in and tweak the engine to match with each glitch and audio trip up to get the timing accurate. I was blown away by the quality of the tracks, and then blown away once more when the composer told me that this was his first go at making music for a game. I tried my best to maintain the beat and my concentration, and I just barely made it out. Beats dropped as the screen went fuzzy, and then black. ![]() A new boss demo I tried was unbelievable! It threw in glitches aplenty, as well as graphical hiccups to match. And even if it is, the game is throwing every obstacle in the book at you to throw you off. If your rhythm isn’t spot on, you’re going to fail. A game inspired by one of my favorites, Rhythm Heaven? One where you only have to press a single button on the seventh beat? I’ve got this, I thought. Their game was an IGF 2014 Student Competition Entrant this year, and I’m glad for that, because now I’m obsessed with it, and will be actively tracking it.īeing a rhythm game aficionado, I stepped up to the controls with perhaps too much confidence. Rhythm Doctor is a rhythm game by Hafiz Azman and Winston Lee. I saw an on-screen cardiograph and a little samurai bobbing its little head. Walking past the IGF booth, I saw a guy with headphones on, bobbing his head while mashing a huge button. The first I heard of it was last week at GDC. How have I missed Rhythm Doctor? We gave it a brief mention last year, but I guess I missed that.
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